Wednesday, December 15, 2010

COMPOUND OBJECTS

COMPOUND OBJECTS
• When the Use Soft Selection check box is turned on in the Blobmesh compound object, objects that do not have their own Use Soft Selection turned on will not generate a blobmesh surface. To correct this, enter the object’s sub-object mode, turn on the Use Soft Selection check box, and then exit the sub-object mode. A similar effect can be achieved using a Select modifier or by adding a Turn To modifier and turning on Invert in the Subobjects Selection group.

CONTROLLERS
• SHIFT+cloning path-constrained objects might not position copies properly. Creating clones of a path-constrained object using the SHIFT+Move technique will not evenly space each clone from its previous sibling.

• There is currently no action item for the Gimbal coordinate system.

• If an older scene containing a Local Euler controller is loaded into 3ds max 7, it will be changed to an Euler XYZ. The animation data and resulting animation will be precisely the same.

• NURBS Point controllers should be individually reassigned from the Surface sub-object level rather than at the Master Controller level in Track View in order to see their effect.

• Master Point controllers are compound controllers and depend on sub-controllers and their structure; therefore, you cannot cut and paste Master Point controllers.

• Setting a motion track's input type to None after it was assigned to another type, such as Mouse or Keyboard, and then using Undo can cause program failure.

CUSTOM ATTRIBUTES
• Loading into 3ds max 7 a 3ds max 5.x file with missing plugins (stand-ins) that had stored custom attribute information can lead to program instability. Loading into 3ds max 7 a 3ds max 5.x file that contains custom attributes can lead to instability if missing plugin stand-ins are created upon load. It is recommended that you save the file in 3ds max 5.x without the missing plugins, open it in 3ds max 7 and then save it before proceeding.

DAYLIGHT (IES SUN & SKY)
• The positioning controller of the Daylight system does not exactly correspond to the one described by the “IES RP-21 Calculation of Daylight Availability” standard, thus resulting in slight intensity variations at certain times and locations.

DEPTH OF FIELD
• The use of atmospheric effects with the Depth Of Field rendering effect is currently not supported.

DOPE SHEET EDITOR
• Performance can degrade when moving or coping keys for objects requiring intensive re-calculations based on previous keys (for example HD IK.).

DISPLAY
• Using max in D3D mode disables the Use Dual Planes check box for OpenGL and Software display modes. To re-enable Dual Planes support, go to Customize > Preferences > Viewports Tab > Viewport Parameters section and choose Use Dual Planes. The default value for OpenGL and SZB is to Use Dual Planes.

• DX Display of Standard Material is supported only when running max in DirectX 9 mode.

• The Direct3D Metal Bump viewport shader only supports DDS files as cube maps.

• The Wave, Ripple, Bomb, Drag, and UDynaFlect space warps will display with incorrect coloring under Direct3D.

• Some video cards might display only half the lines on wireframe objects. To fix this, turn off the toggle Use Wireframe Faces (Custom Driver Extension) on the Configure OpenGL dialog, located under Customize > Preferences > Viewports panel.

• Running 3ds max 7 under Direct3D with Microsoft NetMeeting® can cause display problems or product instability.

• Direct3D does not support two-sided display for materials.

• “Best” and “Simple” viewport transparency modes are the same for all D3D display drivers.

• DirectX viewports might become unresponsive after Windows standby, running a screen saver, fast-user switching or locking the system.

• Changing the DirectX Manager’s shader drop-down will cause the viewport to temporarily display the first frame on an animated scene.

• Users of the nVidia Quadro4 XGL display cards might see window flashing as the TrackView window opens. If this occurs, disable the nView Desktop Manager using the NVIDIA Media Center. Choose nView Desktop Manager > Disable.

• Switching between vertex color, alpha, and illumination using Properties in Editable Poly when the display mode is Direct3D can cause the colors to garble or not change. In this instance, refreshing the viewport or entering or exiting the Editable Poly's sub-object mode should force a refresh.

• Direct3D viewports can become unresponsive after minimizing and maximizing when a viewport background is displayed. If this occurs, please save your file and restart 3ds max.

• Starting Windows XP with the /3GB option reduces the amount of kernel address space to 1GB. Sometimes the kernel might need more space for DirectX or system drivers, resulting in cached mesh corruption or sluggish DirectX performance. See Microsoft support for tuning information. If you are using the /3GB switch and have this problem, use "/USERVA=2800" (or 2700 etc.) (MB for this argument) to limit the USER Virtual Address space to less than 3GB. This allows more space for the operating system kernel if it is needed. This option is placed in the boot.ini file just after the "/3GB" option.

• DirectX Shaders are displayed incorrectly for objects that have been mirrored on one axis with the Mirror tool. This does not occur for objects mirrored with the Mirror or Symmetry modifiers.

• The DirectX viewport shader sample, colortest.fx, does not display correctly.

• The Metal Bump DirectX plugin will overwrite the currently assigned Metal Bump Cubemap when using 'Pick object and create' to create a new cubemap

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